There are SO many tutorials on youtube and a plugin to help with converting MMD character files, it’s easy to see why VRchat got so popular.įrom my starting point of my Avastar Bento file i was able to use the same rig and only needed to add visemes (Shapekeys/Blendshapes that serve as mouth poses for lip moving when talking). I was surprised at how easy VRchat is to set up a custom avatar. Your avatars are what you have in blender, there is no accessorising or customising via sliders within the virtual worlds with a custom avatar, you accessorise in blender then upload to the VR Platform (Both High Fidelity & VRchat allow customising of hight). VRchat, High Fidelity and currently Sansar do not require all the messy custom slider morphing stuff, all the extra gazillion bones. Starting with my Second Life Bento avatar my job of converting to other platforms was hampered somewhat by the Avastar set up. I’m not going to go into detailed tutorials on how to create avatars, it’s more of a look at the differences each world has at importing avatars if you have a bit of knowledge on how avatars and rigging work already. But i also see many tutorials for where to get 3D character models and rig them for the specific virtual World platforms, so it would seem quite simple to port your favourite Avatar to multiplatforms. Well as of last week i’m using the Avatar i have in SL now in High Fidelity, VRchat and somewhat in Sansar.Įach of these new virtual worlds supply a range of newb avatars to start with, and each has their own marketplace to buy avatars. One of the ideas behind that was the hope i could use the same Blender Files to export my avatar to other up and coming virtual worlds. It’s been a year and a half since i set forth to build a Bento Loki Avatar.
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